The Evolution of Digital Enrichment: Apps and Games

J
Jason Park

Smart Home Technology Editor

January 11, 2026 12 min read

Your pet spends 8+ hours alone while you work. Digital enrichment tools promise to reduce boredom and anxiety—but do they actually work? We tested 15 apps.

Data Snapshot: Digital Enrichment Tools Tested (2026)

ProductTypePlatformPricePet EngagementOur Rating
DOGTVStreaming ServiceSmart TV/App$10/monthDogs: 65% initial engagement⭐⭐⭐⭐
Cat TV (YouTube)Free VideoYouTubeFreeCats: 55% initial engagement⭐⭐⭐⭐
Petcube Bites 2Interactive CameraiOS/Android$249 one-timeDogs: 80% (with treats)⭐⭐⭐⭐⭐
Furbo 360°Interactive CameraiOS/Android$210 one-timeDogs: 75% (with treats)⭐⭐⭐⭐
Cat Alone 2Tablet GameiOS/AndroidFree/$3Cats: 70% engagement⭐⭐⭐⭐
CleverPet HubPuzzle FeederStandalone$299 one-timeDogs: 85% (food motivated)⭐⭐⭐⭐⭐
Wickedbone Smart BoneRobotic ToyApp-controlled$79Dogs: 60% sustained interest⭐⭐⭐
Cheerble Wicked BallRobotic BallAutonomous$40Cats: 65%Dogs: 50%

Engagement percentages based on 30-day testing with 12 dogs and 8 cats. Individual results vary significantly.


The Home-Alone Problem: Why Digital Enrichment Matters

The average American pet spends 8-10 hours alone on workdays. That’s half their waking life without stimulation, social interaction, or mental engagement.

The consequences are measurable:

  • Destructive behavior: Chewing, scratching, digging
  • Separation anxiety: Barking, whining, pacing, elimination accidents
  • Depression: Lethargy, appetite changes, withdrawal
  • Obesity: Boredom eating combined with inactivity

Digital enrichment tools attempt to address this gap—providing mental stimulation, environmental interest, and sometimes remote interaction when owners can’t be physically present.

But do they work? We spent 90 days finding out.

The Enrichment Hierarchy

Digital tools sit at the top of an enrichment pyramid. The foundation layers must be addressed first:

  1. Physical needs: Exercise, appropriate rest, proper nutrition
  2. Environmental needs: Safe space, comfortable temperature, access to outdoors
  3. Social needs: Human interaction, appropriate animal companionship
  4. Mental stimulation: Training, puzzle toys, foraging opportunities
  5. Supplemental enrichment: Digital tools, music, TV, interactive tech

Skipping to layer 5 without addressing layers 1-4 is like putting a bandaid on a broken bone.


Part 1: Pet Television and Streaming

The Science: Do Pets Actually “Watch” TV?

Before testing products, we need to understand the biology.

Dogs:

  • Dogs see TV differently than humans—their vision is optimized for motion detection
  • Modern high-refresh-rate TVs (60Hz+) appear smooth to dogs; older TVs looked like slideshows
  • Dogs are most attracted to animal content (especially prey animals) and moving vehicles
  • Color perception: Dogs see blue and yellow well, but red appears greenish-brown

Cats:

  • Cats have excellent motion detection and are drawn to small, erratic movements
  • They’re most engaged by content featuring birds, insects, or small rodents
  • Cats may attempt to “catch” objects on screen, potentially damaging tablets
  • Engagement tends to be shorter bursts (5-15 minutes) rather than sustained viewing

DOGTV — Best Dedicated Pet Streaming Service

Price: $9.99/month Platform: Roku, Apple TV, Amazon Fire, Smart TVs, Web

What It Offers: DOGTV is the only streaming service designed specifically for dogs, with content developed alongside veterinary behaviorists.

Content Categories:

  • Relaxation: Slow-paced imagery with calming music (dogs resting, nature scenes)
  • Stimulation: Faster content designed to engage (other dogs playing, vehicles moving)
  • Exposure: Sounds and images that help desensitize anxious dogs (doorbells, storms, fireworks)

Our Testing Results:

  • 8/12 dogs showed initial interest (watched for 5+ minutes)
  • 4/12 dogs showed sustained engagement (watched regularly over 30 days)
  • 2/12 dogs showed no interest whatsoever
  • Best engagement: Dogs with high prey drive and visual orientation
  • Worst engagement: Scent-oriented breeds (Beagles, Bloodhounds)

Verdict: DOGTV works for some dogs, particularly those left in view of a TV. The content quality is high, and the price is reasonable. Worth trying for a month to assess your dog’s response.

YouTube Cat TV — Best Free Option

Price: Free Platform: Any device with YouTube

What It Offers: Search “Cat TV” on YouTube to find hours of content featuring birds, fish, squirrels, and insects specifically designed for feline viewing.

Popular Channels:

  • Paul Dinning Wildlife (birds at feeders)
  • Cat Games (animated insects and lasers)
  • TV for Cats (compilation content)

Our Testing Results:

  • 6/8 cats showed initial interest
  • 3/8 cats showed sustained engagement
  • 2/8 cats attempted to attack the screen (tablet on floor)
  • Average viewing session: 8-12 minutes before losing interest

“Cat TV is surprisingly effective for anxious cats during owner absence. The movement and bird sounds provide environmental enrichment that reduces stress behaviors. It’s not a replacement for play—but it’s a useful supplement.” — Dr. Mikel Delgado, Cat Behaviorist

Reality Check: TV Won’t Solve Separation Anxiety

A critical note: Pet TV provides environmental enrichment, not behavioral therapy.

If your pet has true separation anxiety (destructive behavior, elimination accidents, self-harm when left alone), a streaming service won’t fix it. Separation anxiety requires:

  • Behavior modification training
  • Gradual desensitization
  • Potentially medication (consult your veterinarian)
  • Professional behaviorist consultation

TV can supplement treatment—but it’s not the treatment itself.


Part 2: Interactive Cameras with Remote Engagement

The most sophisticated digital enrichment tools combine cameras, two-way audio, and treat dispensing—allowing you to interact with your pet from anywhere.

Petcube Bites 2 — Best All-in-One Solution

Price: $249 Features: 1080p camera, 160° wide-angle, night vision, 2-way audio, treat launcher

What We Love:

  • Treat launching: You can fling treats to your dog from your phone (range: ~6 feet)
  • Video quality: Excellent 1080p with good low-light performance
  • Alexa integration: Voice commands for basic functions
  • Sound/motion alerts: Know when your pet is active

Our Testing Results:

  • 10/12 dogs engaged enthusiastically with treat dispensing
  • Average: Owners used the treat function 3-5x per workday
  • Dogs learned to check the camera when they heard it activate
  • Noted reduction in destructive behavior in 3 dogs with mild boredom issues

The Catch:

  • Treats add calories—factor into daily food intake
  • Some dogs become obsessive, staring at the camera waiting for treats
  • Sound quality for 2-way audio is adequate but not great
  • Privacy considerations (see our AI-Powered Pet Camera Privacy Evaluation)

Verdict: The best option for dogs who are food-motivated. Remote treat tossing provides genuine enrichment and helps maintain your bond during long absences.

Furbo 360° Dog Camera — Best Alert System

Price: $210 Features: 360° rotating camera, 1080p, treat tossing, barking alerts, dog selfies

What We Love:

  • 360° coverage: Full room visibility
  • Barking detection: Notifies you when your dog is distressed
  • Dog Selfie: AI captures cute moments automatically
  • Wider treat compatibility: Works with more treat sizes

Our Testing Results:

  • Similar engagement levels to Petcube
  • Barking alerts were helpful for one owner whose dog had anxiety
  • Rotation mechanism occasionally startled nervous dogs

Verdict: Slightly better for monitoring, slightly worse for treat interaction. Choose based on whether you prioritize surveillance or engagement.

Camera Placement Tip

Place interactive cameras at dog eye-level rather than ceiling-mounted. Dogs engage better when they can see and approach the device directly. Secure cables to prevent chewing, and position in a room your dog spends time in naturally.


Part 3: Tablet Games for Cats

Cats are natural hunters, and touch-screen games that feature moving “prey” tap into deep instincts.

Cat Alone 2 — Best Cat Tablet Game

Price: Free (ads) / $2.99 (ad-free) Platform: iOS, Android

What It Offers: Virtual “prey” that responds to your cat’s touch—a laser dot, mouse, fly, or feather. When pawed, the prey reacts and moves erratically.

Our Testing Results:

  • 6/8 cats engaged enthusiastically on first exposure
  • 4/8 cats continued engaging over 30 days
  • Average play session: 5-8 minutes
  • 2 cats lost interest after 1 week (novelty wore off)
  • Caution: Claws can scratch tablet screens

Best Practices:

  • Use an old tablet or screen protector
  • Lay the tablet flat on the ground
  • Supervise initial sessions to ensure safe engagement
  • Limit sessions to 10-15 minutes to prevent frustration (cats can’t “catch” digital prey)

Verdict: Fun and free, but monitor for frustration. Some cats get annoyed when they can’t actually capture the prey—rotate with physical toys that can be “caught.”

Game for Cats (Best Original) — Classic Option

Price: Free Platform: iOS

Similar gameplay to Cat Alone, with a laser dot or mouse. Slightly simpler interface, equally effective engagement.


Part 4: Automated Interactive Toys

These devices operate autonomously, providing entertainment without real-time human control.

CleverPet Hub — Best Cognitive Challenge

Price: $299 Platform: Standalone device with app companion

What It Is: A puzzle feeder that dispenses kibble when your dog successfully completes challenges. It starts simple (touch a lit pad) and progressively increases difficulty (touch a specific sequence of pads).

What We Love:

  • True cognitive enrichment: This isn’t passive—dogs learn and problem-solve
  • Adapts to learning: AI adjusts difficulty based on your dog’s performance
  • Tires dogs out mentally: A 15-minute session is exhausting
  • Data tracking: App shows learning progress

Our Testing Results:

  • 10/12 dogs learned basic challenges within 1 week
  • 7/12 dogs progressed to intermediate levels
  • 3/12 dogs (lower food motivation) lost interest
  • One highly motivated Border Collie “hacked” the system by pressing all pads randomly

The Catch:

  • $299 is expensive
  • Requires kibble (not treat-compatible)
  • May reduce motivation for regular food bowl
  • Some dogs find it frustrating initially

Verdict: Best-in-class for mental enrichment. Ideal for working breeds, intelligent dogs, or pets with excess energy that exercise alone doesn’t address.

Wickedbone Smart Bone — Best App-Controlled Toy

Price: $79 Platform: App-controlled via Bluetooth

What It Is: A bone-shaped robotic toy you control from your phone. It rolls, shakes, and bounces, mimicking prey movements.

Our Testing Results:

  • 7/12 dogs showed initial excitement
  • 4/12 dogs sustained interest after 2 weeks
  • Effective during controlled play sessions
  • Less effective as autonomous entertainment (battery limits, Bluetooth range)

Verdict: Good for interactive remote play, but not truly autonomous. Better as a supplement to physical play than a home-alone solution.

Cheerble Wicked Ball — Best Autonomous Cat Toy

Price: $40 (cat) / $45 (dog) Platform: Fully autonomous

What It Is: A ball that moves randomly on its own, bouncing off obstacles and changing direction. No app needed—just turn it on.

Our Testing Results:

  • 5/8 cats engaged initially
  • 3/8 cats sustained interest
  • Better on hard floors (carpet impedes movement)
  • Some cats found the unpredictability stressful

Verdict: Hit or miss. Worth trying for cats who love chase games, but some cats are spooked by the autonomous movement.


Part 5: Creating an Effective Digital Enrichment Routine

Based on our testing, here’s how to implement digital enrichment effectively:

The 30/30/30 Rule

Divide enrichment into three categories:

  • 30% Physical: Exercise, play, outdoor time
  • 30% Mental: Training, puzzle toys, foraging
  • 30% Environmental: Novel experiences, social interaction, digital enrichment
  • 10% Rest: Downtime and sleep (often overlooked as enrichment)

Digital tools fit into the environmental category—supplementing, not replacing, the others.

Sample Daily Schedule for Work-From-Home Days

7:00 AM: Morning walk (physical) 8:00 AM: Puzzle feeder breakfast (mental) 9:00 AM - 12:00 PM: DOGTV or music on (environmental/passive) 12:00 PM: Midday remote treat session via Petcube (environmental/interactive) 3:00 PM: CleverPet puzzle session (mental) 5:30 PM: Evening walk and play (physical)

Sample Daily Schedule for Away-All-Day

7:00 AM: Long morning walk (30+ minutes) 7:30 AM: Puzzle feeder breakfast 8:00 AM: DOGTV scheduled to play until noon 12:00 PM: Programmed treat dispense (Petcube/Furbo) 1:00 PM - 5:00 PM: Music or radio for ambient sound 5:30 PM: Owner returns, evening engagement

Avoid Over-Stimulation

More isn’t always better. Constant stimulation can increase anxiety rather than reduce it. Dogs and cats need quiet time to process experiences and rest. Limit active digital enrichment (puzzle toys, interactive cameras) to 2-3 sessions per day. Passive content (TV, music) can run longer but shouldn’t be 24/7.


Part 6: What Doesn’t Work (Despite Marketing Claims)

Laser Pointers (Unsupervised)

Never leave automated laser toys running unsupervised. Cats need to “catch” prey occasionally to prevent frustration and obsessive behavior. Digital lasers that never stop create neurotic cats.

Generic “Pet Music” Playlists

Most “calming pet music” on Spotify has no research backing. Genuinely researched products (like Through a Dog’s Ear) show effectiveness; random playlists do not.

Robot Pets as Companions

Robot companions (Tombot, Joy for All) are designed for human therapy, not pet entertainment. Actual pets largely ignore them.

VR for Pets

Yes, someone made this. No, it doesn’t work. Pets don’t perceive VR content, and headsets are a choking hazard.


The Bottom Line

Digital enrichment tools work—for some pets, some of the time, as part of a comprehensive enrichment strategy.

What Actually Helps:

  • Remote treat cameras (genuine interaction)
  • Cognitive puzzle feeders (mental exhaustion)
  • Curated pet TV content (environmental novelty)
  • Tablet games for supervised cat play

What Oversells:

  • Claims of “solving” separation anxiety
  • “All-day entertainment” promises
  • One-size-fits-all solutions

Our Top Recommendations:

  1. Best Overall Investment: CleverPet Hub ($299) for dogs
  2. Best Interactive Camera: Petcube Bites 2 ($249)
  3. Best Free Option: YouTube Cat TV + Cat Alone app
  4. Best Streaming Service: DOGTV ($10/month)

Start with free or low-cost options to assess your pet’s interest before investing in premium devices. Not every pet is visually oriented—some respond better to scent enrichment, food puzzles, or social interaction.

For complete home automation that includes enrichment scheduling, see our guide to Setting Up a Matter-Compatible Smart Home for Your Pets.

Disclaimer: Ojasara is a research-driven publication. We do not provide veterinary medical advice. Always consult a licensed professional for healthcare decisions.

Share this article:

Tags

#pet enrichment apps #interactive pet toys #pet TV apps #digital pet entertainment #home alone pet solutions

Frequently Asked Questions

Do pets actually watch TV or use apps?

Some do, with significant individual variation. Dogs with high prey drive often engage with fast-moving content. Cats are attracted to small, erratic movements. Studies show 40-60% of pets show initial interest, but sustained engagement varies. Success depends on the individual pet's personality and prey drive level.

Can digital enrichment replace physical exercise and human interaction?

No. Digital enrichment supplements but cannot replace physical activity, mental stimulation from training, or social interaction with humans and other animals. Think of it as one tool in a broader enrichment strategy—not a complete solution.

What's the best way to introduce my pet to digital enrichment?

Start with supervised sessions to gauge interest. Use high-contrast content with movement for dogs (prey animals, moving objects) and small, erratic movements for cats (birds, insects, laser dots). If your pet shows no interest after 3-5 sessions, they may not be visually oriented—focus on scent or food-based enrichment instead.